I have written from scratch a complete 3D engine in ActionScript 2.0 so as to explore an essential process, now so common and taken as granted, the process of drawing geometry in 3D space.
I explored the underlying mathematical logic, the computational algorithms and constructs that transform information into an image.
These techniques are implemented, in one way or another, by every software in the architectural industry, and they control everything we see and the way we see.
Mastering this "philosophical ab origine quest" was an essential step in my formation as an architect.
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