Acum cateva zile am reusit sa ajung la o comuniune cu processing.
Nu este o teorie mult prea grea.
Processing, cum prea bine se stie, se bazeaza pe java. El reprezinta practic un fel de java–, simplificand multe lucruri in detrimentul usability-ului.
Folosind un pic de Eclipse si investigand unele librarii, plus the painstaking job de a dezvolta un particle system in sus-numitul IDE, reusit-am a intelege modul de functionare.
Toate clasele separate din p5 sunt nested classes ale clasei mari (programul/sketch-ul tau). Nu are rost sa renunti la acesta manifestare a codului in p5: este o scurtatura demna, ce nu ingreuneaza decat in unele cazuri exceptionale intreaga poveste a programarii.
So, dump Eclipse. Doar daca vrei sa dezvolti librarii pentru p5 are rost sa intrii in el… altfel mediul de programare oferit este mai mult decat suficient.
Poate dezvoltarea de aplicatii in OpenGL, folosind JOGL sa fie the next step? Dar atunci de ce nu am trece direct in c++?
Si, in final, este nevoie de atata adancime pentru a crea generative toys/computational design?
This entry was posted on Wednesday, January 10th, 2007 at 11:25 pm. It is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed.
Documenting the works and thoughts of Dimitrie Stefanescu regarding architecture and related disciplines.
Mainly he is searching for meaningful applications of computer-driven practices in building science/architecture.
If you think you can contribute to his (hopefully) never-ending quest to find out the meaning of life, the universe and architecture, feel free to dump your brainwaves in the comment boxes or in an email. Right now his best answer is 42, so there's quite a lot of room for improvement.
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