Thank you and you for inspiration. Check those links out to see how real masters are doing it
Now everything’s smoother – esp. camera movement (the camera now aims towards the overall center of the flock).
The applet is here (does not work 100% since opengl in a browser isn’t that common. it surely won’t work if java 5 (1.5) is installed on your machine).
Applications are here (download the appropriate folder for your os).
Command list (ripped from the code):
void keyPressed() {
switch(key) {
case RETURN:
changeCenterAtRandomCode();
break;
case ‘e’:
evade = !evade;
didi.evade(evade);
break;
case ‘b’:
bgclr = color(0, 0, 0);
break;
case ‘w’:
bgclr = color(255, 255, 255);
break;
case ‘r’:
didi.lines();
break;
case ‘h’:
big = !big;
default:
break;
}
Later edit: zipped mac app here, inside the os folder. never thought of this.
Also, take care when using ‘e’ (evade key). press it twice.
This entry was posted on Monday, March 19th, 2007 at 6:57 am. It is filed under processing.org. You can follow any responses to this entry through the RSS 2.0 feed.
Documenting the works and thoughts of Dimitrie Stefanescu regarding architecture and related disciplines.
Mainly he is searching for meaningful applications of computer-driven practices in building science/architecture.
If you think you can contribute to his (hopefully) never-ending quest to find out the meaning of life, the universe and architecture, feel free to dump your brainwaves in the comment boxes or in an email. Right now his best answer is 42, so there's quite a lot of room for improvement.
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I can’t download the mac app; you’re better off zipping it first, as Apache doesn’t seem to know how to handle it.
poti incerca acum, zippuirea a avut loc.
nice loading time on my old mac; boids look alright; keep up the good work.