

Boids. Simple algorithms to seek (or arrive), evade, separate, flock etc. extended in troix d.
You can find some theory here.
I’m having lots of fun with them.
Also, I found the red book of opengl online for free.
This Vector3D library saves me a lot of headaches. On the same site there you’ll find some simple 2d boids.
I am planning on starting to make direct opengl calls. At least for the tails of the boids.
This entry was posted on Sunday, March 11th, 2007 at 3:20 pm. It is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed.
Documenting the works and thoughts of Dimitrie Stefanescu regarding architecture and related disciplines.
Mainly he is searching for meaningful applications of computer-driven practices in building science/architecture.
If you think you can contribute to his (hopefully) never-ending quest to find out the meaning of life, the universe and architecture, feel free to dump your brainwaves in the comment boxes or in an email. Right now his best answer is 42, so there's quite a lot of room for improvement.
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