<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Collective Housing &#8211; part 1 review</title>
	<atom:link href="http://improved.ro/blog/2009/03/collective-housing-part-1-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://improved.ro/blog/2009/03/collective-housing-part-1-review/</link>
	<description>[a,e]</description>
	<lastBuildDate>Thu, 02 Feb 2012 15:39:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.5</generator>
	<item>
		<title>By: Parametric Design Workshop HTWK Leipzig &#171; un didi</title>
		<link>http://improved.ro/blog/2009/03/collective-housing-part-1-review/comment-page-1/#comment-192</link>
		<dc:creator>Parametric Design Workshop HTWK Leipzig &#171; un didi</dc:creator>
		<pubDate>Fri, 05 Jun 2009 19:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://dimitrie.wordpress.com/?p=348#comment-192</guid>
		<description>[...] haven&#8217;t been that productive lately due to the many things happening all the time, but hopefully I&#8217;ll be able to get back on the research track in summer. [...]</description>
		<content:encoded><![CDATA[<p>[...] haven&#8217;t been that productive lately due to the many things happening all the time, but hopefully I&#8217;ll be able to get back on the research track in summer. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apple</title>
		<link>http://improved.ro/blog/2009/03/collective-housing-part-1-review/comment-page-1/#comment-191</link>
		<dc:creator>Apple</dc:creator>
		<pubDate>Mon, 30 Mar 2009 06:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://dimitrie.wordpress.com/?p=348#comment-191</guid>
		<description>I figured out how to make a point cloud and some actual voronoi forms--both 2D and 3D.  However, the 3D voronoi seem to be simply 2D voronoi with the 2D voronoi cells extruded vertically.  Now, to figure out how to create a boundary and also how to input areas that remain constant.

My point cloud is based on programming.  Site analysis of relating nearby programming to site the programs.  I believe in a previous post you said that this was limiting and maybe not the ideal approach--however, its an approach for me to systematically study design here as a process and in actual work.

I also have specific area constraints--for example, space A is 400 square metres.  So I cannot change that constraint.  So I want to figure out how to input that.

I got both your grasshopper voronoi generator and the pointset reconstruction toolbar.

Sorry to talk about my project in commentary about your work.  I was hoping for some feedback from yourself and others . . . because your work is aiding and inspiring me!

I would like to do this in Rhino because ostensibly it would be faster than doing it manually.  I am learning, but the  learning curve seems steep at least here at the beginning.</description>
		<content:encoded><![CDATA[<p>I figured out how to make a point cloud and some actual voronoi forms&#8211;both 2D and 3D.  However, the 3D voronoi seem to be simply 2D voronoi with the 2D voronoi cells extruded vertically.  Now, to figure out how to create a boundary and also how to input areas that remain constant.</p>
<p>My point cloud is based on programming.  Site analysis of relating nearby programming to site the programs.  I believe in a previous post you said that this was limiting and maybe not the ideal approach&#8211;however, its an approach for me to systematically study design here as a process and in actual work.</p>
<p>I also have specific area constraints&#8211;for example, space A is 400 square metres.  So I cannot change that constraint.  So I want to figure out how to input that.</p>
<p>I got both your grasshopper voronoi generator and the pointset reconstruction toolbar.</p>
<p>Sorry to talk about my project in commentary about your work.  I was hoping for some feedback from yourself and others . . . because your work is aiding and inspiring me!</p>
<p>I would like to do this in Rhino because ostensibly it would be faster than doing it manually.  I am learning, but the  learning curve seems steep at least here at the beginning.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apple</title>
		<link>http://improved.ro/blog/2009/03/collective-housing-part-1-review/comment-page-1/#comment-190</link>
		<dc:creator>Apple</dc:creator>
		<pubDate>Mon, 30 Mar 2009 05:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://dimitrie.wordpress.com/?p=348#comment-190</guid>
		<description>One second this blog entry did not exist, and the next it did.  I am really and truly impressed with what you call a &quot;cliche&quot;.  I am a first year architecture student.  I came across your site searching for a way to actually implement my design strategy.  It is the final project of my first year program.  I decided to program space using a voronoi diagram, which I learned about in statistics when I previously was an engineering major.  I should not have been surprised that as a first year student that no one else had thought of this.  So it was really comforting to find that others are trying to generate form from voronoi diagrams--because this meant that I would have an easier time designing and fabricating my project.  I am coming from such a virgin background and my school does not really teach Rhino use let alone scripting or anything else.  I think they expect us to design modernist boxes.  My instructor is really encouraging but process-wise pursuing what for me in my context is an adventurous strategy makes the resulting output work sometime lackluster.  I would probably be better off designing modernist boxes.

I am still trying to figure out how to create a set of data points within a 3d bounded box (the buildable area of my site) to generate a 3d voronoi form.

Haha, I have to do 3 concept models, 3 program models, and 3 ground plane manipulation models due tomorrow . . . so basically congratulations on what you have done, keep pushing yourself upwards--your files are even pulling some of us up with you--including your fabrication manual for contoured forms.</description>
		<content:encoded><![CDATA[<p>One second this blog entry did not exist, and the next it did.  I am really and truly impressed with what you call a &#8220;cliche&#8221;.  I am a first year architecture student.  I came across your site searching for a way to actually implement my design strategy.  It is the final project of my first year program.  I decided to program space using a voronoi diagram, which I learned about in statistics when I previously was an engineering major.  I should not have been surprised that as a first year student that no one else had thought of this.  So it was really comforting to find that others are trying to generate form from voronoi diagrams&#8211;because this meant that I would have an easier time designing and fabricating my project.  I am coming from such a virgin background and my school does not really teach Rhino use let alone scripting or anything else.  I think they expect us to design modernist boxes.  My instructor is really encouraging but process-wise pursuing what for me in my context is an adventurous strategy makes the resulting output work sometime lackluster.  I would probably be better off designing modernist boxes.</p>
<p>I am still trying to figure out how to create a set of data points within a 3d bounded box (the buildable area of my site) to generate a 3d voronoi form.</p>
<p>Haha, I have to do 3 concept models, 3 program models, and 3 ground plane manipulation models due tomorrow . . . so basically congratulations on what you have done, keep pushing yourself upwards&#8211;your files are even pulling some of us up with you&#8211;including your fabrication manual for contoured forms.</p>
]]></content:encoded>
	</item>
</channel>
</rss>


