/sneak preview.
Please note that the referenced assembly is based entirely on code from luvtechno.net.
This entry was posted on Monday, June 15th, 2009 at 8:27 am. It is filed under grasshopper, processing.org and tagged with communication, grasshopper, osc, processing, processing.org, rhino, udp. You can follow any responses to this entry through the RSS 2.0 feed.
Documenting the works and thoughts of Dimitrie Stefanescu regarding architecture and related disciplines.
Mainly he is searching for meaningful applications of computer-driven practices in building science/architecture.
If you think you can contribute to his (hopefully) never-ending quest to find out the meaning of life, the universe and architecture, feel free to dump your brainwaves in the comment boxes or in an email. Right now his best answer is 42, so there's quite a lot of room for improvement.
Design by Graph Paper Press
Subscribe to entries
Subscribe to comments
All content © 2012 by @improved

This is really nice. I am writing something like this to connect to Arduino and openframeworks. It would be the next step, though, to have this completely in the C#/VB component (no referenced assembly). It would be somewhat easier to use and more lightweight. Are you doing it or should I?
Hola Giulio,
my exam session is just starting, so sadly i don’t know when i’m gonna have time to dig through this again.
please go ahead
i don’t really agree about the lightness though if we pop everything up in a scripting component… these things get recompiled every new refresh, as far as i remember from the old gh google group. but then again, you worked some serious magic with the engine components, so maybe you know more on this… you can get the source code of the luvtechno.net link in the post, or there are quite a few other implementations of osc.
man, i’d love to get some hacking done together in the future
You have no idea how excited I am to see this. Will be following closely.
yes, I have been following the OSC .net development for a bit now for these very purposes. gonna dip in and see if I can’t get info into GH from sources out there….
thanks! will try to make as soon as possible something out of this, especially the reverse (processing -> gh).