[GH] SuperConnect

[GH] SuperConnect

A nifty little tool for creating connectors between pretty much any kind of planar surfaces which intersect themselves at the edges. What it basically does is to output in a ordered structure the intersecting faces (as tree branches) and their intersection line. From there on you can continue to build up your own connectors however [...]


[GH] 3D Voronoi for Grasshopper Update

[GH] 3D Voronoi for Grasshopper Update

Some time ago, Han Feng of Hyperbody [hyperbody.nl / makeahybrid.org] did a really great job and modified the old 3d voronoi grasshopper definition and made it much more sleek and streamlined. In all good faith, here it is: http://improved.ro/wp/wp-content/uploads/improved//2011/06/110602-3D_voronoi.zip. To make it work, you need to download qhull. Get it here: http://qhull.org/. After you install [...]


Wetgrid

Wetgrid

Finally, I got to polish (well, sort-of) and present the algorithm that self-normalizes the optimum paths between a network of graphs – I’ve used this technique for my previous project, the CETg Upgrade. Scroll down for the download link.


Forest

Forest

Season’s greetings. Can you spot Santa? If you do, I’ll share the definition file


Grasshopper Boids/Agents

Grasshopper Boids/Agents

Call them what you will, but there’s been a huge hype about them some time ago. Grasshopper’s scripting capabilites are now a huge super cool feature, especially if you’re coding in visual studio (c#) and then pasting the shit or making dlls. I did this some time ago when i suddenly realized that you can [...]


Grasshopper and Processing talking via OSC

Grasshopper and Processing talking via OSC

/sneak preview. Definition file (.ghx). Referenced assembly (.dll). Please note that the referenced assembly is based entirely on code from luvtechno.net.


3d Voronoi in grasshopper

3d Voronoi in grasshopper

Deprecated. Here’s the new version. More as a scripting experiment, when i was mucking about trying to make the delaunay triangulation work in grasshopper i somehow found the wonderfully complex qhull library which i promptly set to push and pull to get it to work with grasshopper. As advised on their website, the best way [...]


Qhull+GH=love.

Qhull+GH=love.

How about 60 points for real-time 3d voronoi manipulation in grasshopper? Here’s a screenshot: This isn’t a scam. Stay tuned for more free voronoi PrOn (and other qhull-enabled goodies.)


Delaunay Triangulation in Grasshopper

Delaunay Triangulation in Grasshopper

(right click save target as) Delaunay Triangulation in Rhino‘s Grasshopper plugin. It’s pretty straightforward. Just don’t input in the magic node duplicating points or everything will start blowing up. First one to make it output the voronoi diagram wins a candybar.


Multiple Attractors Revisited

Multiple Attractors Revisited

Again, out of popular requests during some time since the original was made, I have cleaned up the multiple attractors definition file. Included is also an example of attractors influencing the aperture openings of a given surface. The definition is now much more explained (exccesive use of post-it notes). Have fun, and download! Download. ( [...]


Grasshopper Voronoi 2D examples

Grasshopper Voronoi 2D examples

Out of popular demand, I have compiled a nice file detailing the possible uses of the Voronoi node, complete with the accompanying rhino file. Download. (60 kb .zip)


Grasshopper Voronoi diagram (update)

Grasshopper Voronoi diagram (update)

For those who really like to play with voronoi regions and stuff, here’s the final grasshopper definition file (right click, save target as – else you’ll get a ~250kb of useless xml in your browser window). The vcell component outputs now individual cells as closed polylines and closed nurbs curves. This is useful if you [...]


Grasshopper Voronoi Diagram

Grasshopper Voronoi Diagram

Download the definition. (right click and save target as) Some nice people over in Spain (Laboratorio de Arquitectura y Computación) have made a nifty video detailing on how to use the thing: [youtube=http://www.youtube.com/watch?v=iEynRywJIb4&hl=en&fs=1&rel=0] Source code of the Vornoi2D node. Have fun, and drop a line if something isn’t working the way it should (take care [...]


Grashopper attractors working on curves

Grashopper attractors working on curves

UPDATED HERE! Having some more haha with the previous grashopper sketch, this time working on curves. This is intended in some sort of terrain manipulation for the ongoing project – too bad things started shaping like some sort of electrical field/strange attractor (it has nothing to do with the above, the similarity is purely formal). [...]


Grasshopper Multiple Attractors

Grasshopper Multiple Attractors

UPDATED HERE! Multiple Attractors working in Rhino’s Grasshopper, all handled in a nice VBScript Component. Works with quite anything (initially deisgned for surfaces). Download the definition file. Have fun with it. I still didn’t have the time to put this to a proper, nicely rendered use and it’s been almost a month now since it’s [...]


Parametric Towers

Parametric Towers

Some nice images: Here’s the link to download the grasshopper .wrm file.


Grasshopper experiments

Grasshopper experiments

Trying out Grasshopper: Grasshopper brings to you real close to actual parametric architecture. I guess you’ll be better off reading the description over on the mcneel site. Though the visual programming paradigm is a bit hard to grasp from the begining, you’ll be on your own quite soon. You’ll be flying if you’ve used PD, [...]