The logo is actually a very simple processing sketch (processing.js, to be more exact). The shape is based on a icosahedron whose vertexes constantly move around trying to find themselves in euclidean space. Colors are chosen randomly from three hard-coded palettes (grabbed from adobe kuler). Events are generated randomly every few milliseconds, and they can be either [...]
This projects tries to meaningfully explore the nature of optimization taking cues from the concept of growth. The assignment was calling for the development of the Almere Pampus, an area north-east of Amsterdam, an completely blank plot of land which would serve in reaching the goals of doubling up the population of Almere. The relatively [...]
Recently, I’ve been digging around in Constructal Theory, mainly because it provides a “predictive” framework for natural growth unifying – in a sense – physics and life. As it is now, constructal law theoretically accounts for all design phenomena in nature. It states that “For a finite-size system to persist in time (to live), it must evolve [...]
Recently I’ve tutored a Processing workshop for the Hyperbody department at the TU Delft. I’ve decided to share the sketches with the open world – who knows, maybe someone will find them useful. There’s quite a few variations included – clustering, attractors, collision avoidance, etc. Read below for the download link and some screens of [...]
Project Team: Patrick Bedarf, Dimitrie Stefanescu C:Strip is best described by an attempt to translate the environmental qualities of the proposed site into a meaningful architectural geometry that can accomodate and maximize the performance of an adaptive and fluctuating programme which focuses on producing and distributing information through the use of informal societal behaviour.
/sneak preview. Definition file (.ghx). Referenced assembly (.dll). Please note that the referenced assembly is based entirely on code from luvtechno.net.
We started out on this by analyzing the area and its surroundings from the point of view of circulation (more on how we did this). How would people move around? The conclusions from this study where integrated later on in the project. Next we took on the task of (re)creating the landscape – modify the [...]
or swarm intelligence? Using processing to make a circulation study in a public area. It’s for the current school project. More details later. I’ve used Shiffman‘s boids sketch as a start, and gradually started building up with some attractors, Point Obstacles (which are attractors with negative pull basically), and Linear Obstacles (which were a little [...]