CETg Upgrade

The competition brief required us to upgrade a specific site of our choosing. We selected an industrial site, CET Grozavesti, which we judged to be redundant in the current urban context – the power plants there ended up being in the middle of a booming area, with numerous developments engaging diverse cultural and economical actors.
Bucharest Culture Clash

Keywords: fragmentation, cracking, violence, earthquake, identity crisis, culture. Initial explorations: Culture Cracking. Bucharest never had a coherent image in any point in history. Its only true comon denominator would be the highly despised disorder generated by the struggle between western rigor and local chaotic impulses. It is one city where conflict is strikingly out in the open, [...]
4*HTL Plevnei

Latest school project: four star hotel in a not that nice area of Bucharest. Does what it says on the tin. What’s nice is that there are a lot of embedded parametrics inside: the canopy structural system, terrain modding (site), shape cracking of the canopy. Sometime ago there even was a def for controlling room [...]
Urban Developement Proposal

This project is a collaboration with Dragos Mila. We parametrically explored possible future configurations for the study area (450ha large, at the intersection of two main planned road-infrastructure extensions) and tried to push for a solution that would maximize performance (density, height, shading, access to natural elements and connectivity) of the whole region while leaving [...]
Making you more curious

Winning entry for DuPont + igloo‘s Changing the Face – Casa Poporului. Idea sparked off with Raresh Dragoiu of drr_____ fame. Jury was composed of: prof. arh. Dorin Stefan (DSBA) arh. Bruno Andresoiu (igloomedia) Anne-Line Citrene (DuPont France) Gabi Rottes (DuPont Germany) Some pictures from the exhibition, which can be seen at the University Underground [...]
4h metro

Recently we were allowed the use of computers at one of our one-day-long exams – so my school is finally living up to the attribute change in my about page – it used to be horrible, now it’s damp. A real improvement in life quality. Here’s the outcome: judge it lightly since the overall design [...]
LPSCN Implant

The assignment was loosely formulated so as to allow maximum freedom in identifying problems and needs in the Lipscani area and proposing an architectural (built) solution that would tackle the aforementioned points. My vision concentrated on issues relating to the poor visibility/readability of the overall area (and the necessity of a landmark) and the lack [...]
Collective Housing – part 1 review

Team project with Veronica Popescu. Our solution proposed the creation of several interlinked interior and exterior courtyards that both encouraged interaction with the surrounding busy streets while at the same time offering an intimate place to retreat to. Various social and commercial functions requiring different visibility/exposure levels can occupy this space at ground floor level. [...]
Colective Housing Prototype

This is just a prototype for our current school assignement involving collective housing (~80+ apartments + commercial and community spaces). We are using the excellent space-partitioning properties of the Voronoi algorithm to create a lattice of interior and exterior courtyards that progressively make a transition from public space to semi-public, semi-private, and, in the end [...]
bbdgPension

Here’s the latest school project, finished some time ago in early January. After pondering wether to reveal it or not (not that proud of it), I decided for the former in the end…
Cut & print

Latest school project: (board 1) (board 2) (board 3) {input} The project required us to design an archeological center consisting of one conference room (75 seats), three workshop spaces and a bar/buffet [+ reception and service spaces]. Adjacent we will have to design a small hotel/pension, so our projects will have to [...]
//comment me out

Just a quick update on the workings of the latest project. Philosophy of the whole thing will come later/
Waffle system tryout

Back in school, Veronica and me hosted a big tryout of the waffle code advertised earlier (which is now used in Chile, San Fransisco and Bucharest – sorry i couldn’t help boasting). The assembly of roughly 486 ribs into an alien-looking 1/500 terrain model generated quite a nice social event… We still owe the laser cutter guys some obscene [...]
Worth a read
Advances in Architectural Geometry – Conference proceeding + Poster abstracts (PDF, 80mb). Have fun!
Ribbing scripts update

Thanks to Manuel, who took interest in the scripts posted earlier, we both put up some work and came up with a better result. English version. Spanish version. (they are the same) The script works now with intersections in any direction (swithch from scale to extend line). Also handles somehow geometries that have holes inside and [...]
Bridge to materiality

Over time, a lot of my research into architecture and scripting/algorithms overlooked – due to the conditions present in my school and country- the ever-important fabrication side of things. It’s easy to get distracted, create nice shapes, and then completely forget that, hey, i have to build them! As I’ve learned recently, the best approach [...]
Urban bacteria (concept)

Now that we didn’t win anything (so it seems) I can publish this project. It was great working on it, though a bit stressful towards its final stages… Here it goes: This project is a collaboration between Veronica and me. Creation The urban bacteria is a responsive structure that is not built; it grows following [...]
We are happy to attend
The following workshop, during the dates below: Thanks to a bunch of people (OAR, parental funds and Nemetschek Romania – if you want to expand the list – there are still a lot of expenses to be taken care of – drop a line). Thanks also to Aleluya! Barcelona for providing special rates to eastern [...]
StuFo 6

I had some fun some time ago with plexiglass, a laser printer, rhino, and a very limited and buggy script that made “ribs” out of a surface. The results were nice, so I decided to share: Here’s the bugged up script (it’s quite useless, but people may find inspiration where I didn’t): Option Explicit ‘
Scripts (RhinoScript): Adaptive Fenestration and Massive Unroll

As I promised, I hand out some of the scripts I’ve written in the course of the latest project. Massive unroll Script: Select as many surfaces as you like and then unroll each one of them. Download it. Adaptive fenestration script: An interesting script that cuts holes in a surface based on the relation with [...]






