portfolio
4*HTL Plevnei

Latest school project: four star hotel in a not that nice area of Bucharest.
Does what it says on the tin.

What’s nice is that there are a lot of embedded parametrics inside: the canopy structural system, terrain modding (site), shape cracking of the canopy. Sometime ago there even was a def for controlling room sizes in [...]

Urban Developement Proposal

This project is a collaboration with Dragos Mila.

We parametrically explored possible future configurations for the study area (450ha large, at the intersection of two main planned road-infrastructure extensions) and tried to push for a solution that would maximize performance (density, height, shading, access to natural elements and connectivity) of the whole region while leaving ample [...]

LPSCN Implant

The assignment was loosely formulated so as to allow maximum freedom in identifying problems and needs in the Lipscani area and proposing an architectural (built) solution that would tackle the aforementioned points.

My vision concentrated on issues relating to the poor visibility/readability of the overall area (and the necessity of a landmark) and the lack of [...]

Parametric Design Workshop HTWK Leipzig

I have been (re)invited to teach at the upcoming Parametric Design Workshop that’s going to take place at the HTWK Leipzig.
The line-up includes:
Ioulietta Zindrou, Maite Bravo, Verena Volger, Luis Fraguada (of Barcelona/IAAC fame);
Yours truly Dimitrie (of Bucharest fame);
Henning Rambow, Patrik Bedarf (Leipzig crew);

I haven’t been that productive lately due to the many things happening all [...]

3d Voronoi in grasshopper

More as a scripting experiment, when i was mucking about trying to make the delaunay triangulation work in grasshopper i somehow found the wonderfully complex qhull library which i promptly set to push and pull to get it to work with grasshopper. As advised on their website, the best way to do it is to [...]

Qhull+GH=love.

How about 60 points for real-time 3d voronoi manipulation in grasshopper?
Here’s a screenshot:

This isn’t a scam. Stay tuned for more free voronoi PrOn (and other qhull-enabled goodies.)

Delaunay Triangulation in Grasshopper

(right click save target as)
Delaunay Triangulation in Rhino’s Grasshopper plugin.
It’s pretty straightforward. Just don’t input in the magic node duplicating points or everything will start blowing up.

First one to make it output the voronoi diagram wins a candybar.

HTWK Leipzig Lecture online

Who’s interested can just grab a pdf file of the whole 91 page keynote here (quite a large file).

I talked about some projects I did (some together with Veronica Popescu) over the last two years, always insisting on the computational approach and detailing the techniques used.

I presented scripting approaches and more interactive (parametric) grasshopper based [...]

Collective Housing – part 1 review

Team project with Veronica Popescu.

Our solution proposed the creation of several interlinked interior and exterior courtyards that both encouraged interaction with the surrounding busy streets while at the same time offering an intimate place to retreat to. Various social and commercial functions requiring different visibility/exposure levels can occupy this space at ground floor level.
The space-partitioning [...]

Colective Housing Prototype

This is just a prototype for our current school assignement involving collective housing (~80+ apartments + commercial and community spaces).

We are using the excellent space-partitioning properties of the Voronoi algorithm to create a lattice of interior and exterior courtyards that progressively make a transition from public space to semi-public, semi-private, and, in the end private [...]

bbdgPension

Here’s the latest school project, finished some time ago in early January. After pondering wether to reveal it or not (not that proud of it), I decided for the former in the end…

Cut & print

Latest school project:
(board 1)

 
(board 2)

 
(board 3)

 
{input}
The project required us to design an archeological center consisting of one conference room (75 seats), three workshop spaces and a bar/buffet [+ reception and service spaces]. Adjacent we will have to design a small hotel/pension, so our projects will have to be able to scale up formally (and function-wise).
{output}
My [...]

Grashopper attractors working on curves

UPDATED HERE!
Having some more haha with the previous grashopper sketch, this time working on curves.

This is intended in some sort of terrain manipulation for the ongoing project – too bad things started shaping like some sort of electrical field/strange attractor (it has nothing to do with the above, the similarity is purely formal).

Download the .ghx [...]

Grasshopper Multiple Attractors

UPDATED HERE!
Multiple Attractors working in Rhino’s Grasshopper, all handled in a nice VBScript Component.
Works with quite anything (initially deisgned for surfaces).

Download the definition file.
Have fun with it. I still didn’t have the time to put this to a proper, nicely rendered use and it’s been almost a month now since it’s finished. Quite fustrating.

Waffle system tryout

Back in school, Veronica and me hosted a big tryout of the waffle code advertised earlier (which is now used in Chile, San Fransisco and Bucharest – sorry i couldn’t help boasting).
The assembly of roughly 486 ribs into an alien-looking 1/500 terrain model generated quite a nice social event…
We still owe the laser cutter guys some obscene amount of [...]

Strips

First run:

Ribbing scripts update

Thanks to Manuel, who took interest in the scripts posted earlier, we both put up some work and came up with a better result. 
English version.
Spanish version.
(they are the same)
The script works now with intersections in any direction (swithch from scale to extend line). Also handles somehow geometries that have holes inside and finnaly some little extra [...]

Bridge to materiality

Over time, a lot of my research into architecture and scripting/algorithms overlooked – due to the conditions present in my school and country- the ever-important fabrication side of things. It’s easy to get distracted, create nice shapes, and then completely forget that, hey, i have to build them!
As I’ve learned recently, the best approach (and, [...]

Urban bacteria (concept)

Now that we didn’t win anything (so it seems) I can publish this project. It was great working on it, though a bit stressful towards its final stages…
Here it goes:
This project is a collaboration between Veronica and me.
Creation

The urban bacteria is a responsive structure that is not built; it grows following the path dictated [...]

StuFo 6

I had some fun some time ago with plexiglass, a laser printer, rhino, and a very limited and buggy script that made “ribs” out of a surface.
The results were nice, so I decided to share:

Here’s the bugged up script (it’s quite useless, but people may find inspiration where I didn’t):
Option Explicit

Scripts (RhinoScript): Adaptive Fenestration and Massive Unroll

As I promised, I hand out some of the scripts I’ve written in the course of the latest project.

Massive unroll Script:
Select as many surfaces as you like and then unroll each one of them.
Download it.

Adaptive fenestration script:
An interesting script that cuts holes in a surface based on the relation with a given attractor(point). I used [...]

single-family home

(1of2)
First set of drawings from a single-family home project for school.
Getting a grip on the surroundings:

After an initial study of the surroundings, several ways of tackling this project have been bouncing up and down in my head. I won’t go through all the urban analysis of the area, suffice to say that taking into account [...]

Constanta – design proposal for the waterfront of the leisure port

We started out on this by analyzing the area and its surroundings from the point of view of circulation (more on how we did this). How would people move around? The conclusions from this study where integrated later on in the project.

Next we took on the task of (re)creating the [...]

State of the union no2

Things evolve:

Veronica and me (Dimitrie). This could have looked better, but alas, we had to make a 1m x 1.3m model in the same time.


#define

Documenting the work of Dimitrie Stefanescu, stud. arch.

He is:

¬ Searching for meaningful applications of computer-driven practices in building science/architecture.

¬ Pushing towards the programming society.

¬ Still forming a general opinion on life, the universe and architecture.

#include


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