processing.org

Grasshopper and Processing talking via OSC

Grasshopper and Processing talking via OSC

/sneak preview. Definition file (.ghx). Referenced assembly (.dll). Please note that the referenced assembly is based entirely on code from luvtechno.net.


Urban bacteria (concept)

Urban bacteria (concept)

Now that we didn’t win anything (so it seems) I can publish this project. It was great working on it, though a bit stressful towards its final stages… Here it goes: This project is a collaboration between Veronica and me. Creation The urban bacteria is a responsive structure that is not built; it grows following [...]


Constanta – design proposal for the waterfront of the leisure port

Constanta - design proposal for the waterfront of the leisure port

We started out on this by analyzing the area and its surroundings from the point of view of circulation (more on how we did this). How would people move around? The conclusions from this study where integrated later on in the project. Next we took on the task of (re)creating the landscape – modify the [...]


State of the union

State of the union

How things are going on: Work done for the current school project by Veronica and me. This is just a snapshot, stay tuned for more. I’ve written 2 pretty interesting scripts for this one… so stay tuned.


Urban circulation study…

Urban circulation study...

 or swarm intelligence? Using processing to make a circulation study in a public area. It’s for the current school project. More details later. I’ve used Shiffman‘s boids sketch as a start, and gradually started building up with some attractors, Point Obstacles (which are attractors with negative pull basically), and Linear Obstacles (which were a little [...]


Circle packing a book cover

It’s lame to work on familiy business, and even more to blog/brag about it, but I give you Romania’s first ever (probably) computational book cover!The process behind the graphics is circle packing. Algorithm bravely inspired by the description that this brilliant guy posted on the RhinoScript Wiki.Oh, and someone had this idea to use sphere [...]


Deedee is playin'

deconstructing a sphere a la bruno zevi or not.


spherical harmonics part 2

Ribbon effect obtained quite simple instead of i++ in the main for loop we now have i+=2 or i+=3


sphere harmonics

sphere harmonics implemented in processing.some screenshots (here‘s the complete list):


Sound Arcs, revisiting

This video recording done with my cameraphone.A nifty addition to the sketch – everything is inside a big sphere lighted with a spotlight, which gives us a very nice gradient to the background. Hack came off this processing discourse topic. Windows application is here, Mac application is here. No sketch-in-a-browser for this one. The code [...]


arcs and sound

Simple yet effective: A nice way of using lookup tables – tribute to toxi.No applet for this one, nor for the DLA fractals toy – this one uses sound, and it’s a big hassle getting the applet singed and then making opengl work properly in a browser; maybe in some distant future, i’ll export the [...]


Difusion Limited Aggregation

Sau DLA pe scurt. Joaca buna in processing in loc sa invatam pentru geometrie sau rezistenta materialelor. Numa buni fractalii astia de testat toxiclibs – bune chestii, restpect. More to come soon. M-am gandit si we shall react to sound. Nu cu chestiile astea, devin prea complicate geometric in prea putin timp. Nu-i asa ca [...]


Boids Update

Thank you and you for inspiration. Check those links out to see how real masters are doing it Now everything’s smoother – esp. camera movement (the camera now aims towards the overall center of the flock).The applet is here (does not work 100% since opengl in a browser isn’t that common. it surely won’t work [...]