Latest school project: four star hotel in a not that nice area of Bucharest.
Does what it says on the tin.
What’s nice is that there are a lot of embedded parametrics inside: the canopy structural system, terrain modding (site), shape cracking of the canopy. Sometime ago there even was a def for controlling room sizes in [...]
This project is a collaboration with Dragos Mila.
We parametrically explored possible future configurations for the study area (450ha large, at the intersection of two main planned road-infrastructure extensions) and tried to push for a solution that would maximize performance (density, height, shading, access to natural elements and connectivity) of the whole region while leaving ample [...]
The assignment was loosely formulated so as to allow maximum freedom in identifying problems and needs in the Lipscani area and proposing an architectural (built) solution that would tackle the aforementioned points.
My vision concentrated on issues relating to the poor visibility/readability of the overall area (and the necessity of a landmark) and the lack of [...]
Call them what you will, but there’s been a huge hype about them some time ago.
Grasshopper’s scripting capabilites are now a huge super cool feature, especially if you’re coding in visual studio (c#) and then pasting the shit or making dlls. I did this some time ago when i suddenly realized that you can declare [...]
[youtube=http://www.youtube.com/watch?v=VkNBZSpViP8]
/sneak preview.
Definition file (.ghx).
Referenced assembly (.dll).
Please note that the referenced assembly is based entirely on code from luvtechno.net.
I’m on the speaker list at the Rule Based Design Symposium at the TU Berlin. Thank you Christophe for the invite!
(27.05.09) The Symposium takes place at 18:00 in the Geodätenstand 6 O.G. TU Berlin Hauptgebäude, Straße des 17. Juni 135, 10623 Berlin.
The Rule Based Design Symposium highlights contemporary academic and practice based research employing CAD, [...]
More as a scripting experiment, when i was mucking about trying to make the delaunay triangulation work in grasshopper i somehow found the wonderfully complex qhull library which i promptly set to push and pull to get it to work with grasshopper. As advised on their website, the best way to do it is to [...]
How about 60 points for real-time 3d voronoi manipulation in grasshopper?
Here’s a screenshot:
This isn’t a scam. Stay tuned for more free voronoi PrOn (and other qhull-enabled goodies.)
(right click save target as)
Delaunay Triangulation in Rhino’s Grasshopper plugin.
It’s pretty straightforward. Just don’t input in the magic node duplicating points or everything will start blowing up.
First one to make it output the voronoi diagram wins a candybar.
Who’s interested can just grab a pdf file of the whole 91 page keynote here (quite a large file).
I talked about some projects I did (some together with Veronica Popescu) over the last two years, always insisting on the computational approach and detailing the techniques used.
I presented scripting approaches and more interactive (parametric) grasshopper based [...]
Team project with Veronica Popescu.
Our solution proposed the creation of several interlinked interior and exterior courtyards that both encouraged interaction with the surrounding busy streets while at the same time offering an intimate place to retreat to. Various social and commercial functions requiring different visibility/exposure levels can occupy this space at ground floor level.
The space-partitioning [...]
I get to speak on the 2nd of April there about parametric modelling and show off some projects. Suggestions are more than welcome.
This is just a prototype for our current school assignement involving collective housing (~80+ apartments + commercial and community spaces).
We are using the excellent space-partitioning properties of the Voronoi algorithm to create a lattice of interior and exterior courtyards that progressively make a transition from public space to semi-public, semi-private, and, in the end private [...]
Again, out of popular requests during some time since the original was made, I have cleaned up the multiple attractors definition file. Included is also an example of attractors influencing the aperture openings of a given surface. The definition is now much more explained (exccesive use of post-it notes). Have fun, and download!
Download. ( 40kb [...]
Out of popular demand, I have compiled a nice file detailing the possible uses of the Voronoi node, complete with the accompanying rhino file.
Download. (60 kb .zip)
For those who really like to play with voronoi regions and stuff, here’s the final grasshopper definition file (right click, save target as – else you’ll get a ~250kb of useless xml in your browser window).
The vcell component outputs now individual cells as closed polylines and closed nurbs curves. This is useful if you are [...]
Latest school project:
(board 1)
(board 2)
(board 3)
{input}
The project required us to design an archeological center consisting of one conference room (75 seats), three workshop spaces and a bar/buffet [+ reception and service spaces]. Adjacent we will have to design a small hotel/pension, so our projects will have to be able to scale up formally (and function-wise).
{output}
My [...]
UPDATED HERE!
Having some more haha with the previous grashopper sketch, this time working on curves.
This is intended in some sort of terrain manipulation for the ongoing project – too bad things started shaping like some sort of electrical field/strange attractor (it has nothing to do with the above, the similarity is purely formal).
Download the .ghx [...]
UPDATED HERE!
Multiple Attractors working in Rhino’s Grasshopper, all handled in a nice VBScript Component.
Works with quite anything (initially deisgned for surfaces).
Download the definition file.
Have fun with it. I still didn’t have the time to put this to a proper, nicely rendered use and it’s been almost a month now since it’s finished. Quite fustrating.
Back in school, Veronica and me hosted a big tryout of the waffle code advertised earlier (which is now used in Chile, San Fransisco and Bucharest – sorry i couldn’t help boasting).
The assembly of roughly 486 ribs into an alien-looking 1/500 terrain model generated quite a nice social event…
We still owe the laser cutter guys some obscene amount of [...]
Thanks to Manuel, who took interest in the scripts posted earlier, we both put up some work and came up with a better result.
English version.
Spanish version.
(they are the same)
The script works now with intersections in any direction (swithch from scale to extend line). Also handles somehow geometries that have holes inside and finnaly some little extra [...]
Over time, a lot of my research into architecture and scripting/algorithms overlooked – due to the conditions present in my school and country- the ever-important fabrication side of things. It’s easy to get distracted, create nice shapes, and then completely forget that, hey, i have to build them!
As I’ve learned recently, the best approach (and, [...]
boring random surface, as seen on the cover of this book.
Here’s the script: