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	<title>Comments for @improved</title>
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	<link>http://improved.ro/blog</link>
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		<title>Comment on Bucharest Culture Clash by ROSS</title>
		<link>http://improved.ro/blog/2010/03/bucharest-culture-clash/comment-page-1/#comment-913</link>
		<dc:creator>ROSS</dc:creator>
		<pubDate>Wed, 21 Jul 2010 22:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=696#comment-913</guid>
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		<title>Comment on LPSCN Implant by LESLIE</title>
		<link>http://improved.ro/blog/2009/11/lpscn-implant/comment-page-1/#comment-882</link>
		<dc:creator>LESLIE</dc:creator>
		<pubDate>Thu, 15 Jul 2010 20:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://dimitrie.wordpress.com/?p=457#comment-882</guid>
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		<title>Comment on 3d Voronoi in grasshopper by SERGIO</title>
		<link>http://improved.ro/blog/2009/05/3d-voronoi-in-grasshopper/comment-page-1/#comment-849</link>
		<dc:creator>SERGIO</dc:creator>
		<pubDate>Mon, 05 Jul 2010 15:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://dimitrie.wordpress.com/?p=394#comment-849</guid>
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		<title>Comment on DTArchLAB // Training 01 by RICHARD</title>
		<link>http://improved.ro/blog/2010/04/dtarchlab-training-01/comment-page-1/#comment-832</link>
		<dc:creator>RICHARD</dc:creator>
		<pubDate>Sat, 26 Jun 2010 10:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=726#comment-832</guid>
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		<title>Comment on DTArchLAB // Training 01 by amini mohammad</title>
		<link>http://improved.ro/blog/2010/04/dtarchlab-training-01/comment-page-1/#comment-545</link>
		<dc:creator>amini mohammad</dc:creator>
		<pubDate>Mon, 19 Apr 2010 04:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=726#comment-545</guid>
		<description>amini mohammad 
student anul III 
GR :33B</description>
		<content:encoded><![CDATA[<p>amini mohammad<br />
student anul III<br />
GR :33B</p>
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	<item>
		<title>Comment on Bucharest Culture Clash by Tweets that mention @improved » Archive » Bucharest Culture Clash -- Topsy.com</title>
		<link>http://improved.ro/blog/2010/03/bucharest-culture-clash/comment-page-1/#comment-466</link>
		<dc:creator>Tweets that mention @improved » Archive » Bucharest Culture Clash -- Topsy.com</dc:creator>
		<pubDate>Sun, 28 Mar 2010 12:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=696#comment-466</guid>
		<description>[...] This post was mentioned on Twitter by osa, dimitrie stefanescu. dimitrie stefanescu said: http://improved.ro/blog/2010/03/bucharest-culture-clash/ Bucharest never had a coherent image in any point in history. Its only true [...] [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by osa, dimitrie stefanescu. dimitrie stefanescu said: <a href="http://improved.ro/blog/2010/03/bucharest-culture-clash/" rel="nofollow">http://improved.ro/blog/2010/03/bucharest-culture-clash/</a> Bucharest never had a coherent image in any point in history. Its only true [...] [...]</p>
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		<title>Comment on Bucharest Culture Clash by Bucharest Culture Clash &#171; un didi</title>
		<link>http://improved.ro/blog/2010/03/bucharest-culture-clash/comment-page-1/#comment-465</link>
		<dc:creator>Bucharest Culture Clash &#171; un didi</dc:creator>
		<pubDate>Sun, 28 Mar 2010 08:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=696#comment-465</guid>
		<description>[...] See more here.     &#171; Cultural&#160;Cracking [...]</description>
		<content:encoded><![CDATA[<p>[...] See more here.     &laquo; Cultural&nbsp;Cracking [...]</p>
]]></content:encoded>
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		<title>Comment on Bucharest Culture Clash by rares dragoiu</title>
		<link>http://improved.ro/blog/2010/03/bucharest-culture-clash/comment-page-1/#comment-464</link>
		<dc:creator>rares dragoiu</dc:creator>
		<pubDate>Sat, 27 Mar 2010 15:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=696#comment-464</guid>
		<description>foarte faina ideea</description>
		<content:encoded><![CDATA[<p>foarte faina ideea</p>
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		<title>Comment on Cultural Cracking by @improved &#187; Archive &#187; Bucharest Culture Clash</title>
		<link>http://improved.ro/blog/2010/03/cultural-cracking/comment-page-1/#comment-463</link>
		<dc:creator>@improved &#187; Archive &#187; Bucharest Culture Clash</dc:creator>
		<pubDate>Sat, 27 Mar 2010 12:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=645#comment-463</guid>
		<description>[...] Initial explorations: Culture Cracking. [...]</description>
		<content:encoded><![CDATA[<p>[...] Initial explorations: Culture Cracking. [...]</p>
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		<title>Comment on Poor by didi</title>
		<link>http://improved.ro/blog/2010/02/poor/comment-page-1/#comment-401</link>
		<dc:creator>didi</dc:creator>
		<pubDate>Thu, 18 Feb 2010 04:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=584#comment-401</guid>
		<description>yes indeed raresh - but visible improvements in this direction using these tools are truly hard to achieve. 

you can get significant cost cuts on designing projects by using scripts instead of manual labor, or you can speed up the process by using advanced fabrication techniques (from milling and cutting to easy-on assembly systems) and save money while producing much more relevant (i mean customized even at individual/family level) projects. also by using scripting i think you should be able to mass-customize emergency/social projects at the same cost as designing one block and copying it in a nice planar array - bringing some quality and design advantages to people that cannot afford them usually, but, nonetheless, shouldn&#039;t be deprived of this kind of quality (especially since it is much more achievable now that computational techniques are starting to get a foothold in architecture).</description>
		<content:encoded><![CDATA[<p>yes indeed raresh &#8211; but visible improvements in this direction using these tools are truly hard to achieve. </p>
<p>you can get significant cost cuts on designing projects by using scripts instead of manual labor, or you can speed up the process by using advanced fabrication techniques (from milling and cutting to easy-on assembly systems) and save money while producing much more relevant (i mean customized even at individual/family level) projects. also by using scripting i think you should be able to mass-customize emergency/social projects at the same cost as designing one block and copying it in a nice planar array &#8211; bringing some quality and design advantages to people that cannot afford them usually, but, nonetheless, shouldn&#8217;t be deprived of this kind of quality (especially since it is much more achievable now that computational techniques are starting to get a foothold in architecture).</p>
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		<title>Comment on Poor by drr</title>
		<link>http://improved.ro/blog/2010/02/poor/comment-page-1/#comment-400</link>
		<dc:creator>drr</dc:creator>
		<pubDate>Tue, 16 Feb 2010 21:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=584#comment-400</guid>
		<description>handling poverty from my point of view as a designer is the challenge to shape the world  around me/and my friends so that everyone can benefit of the result in a very short time. to use it and to take advantage of it. always to find an efficient,cheep and useful solution is sometimes a more bigger challenge than to think of a stylish and good looking product.
about computational and programming stuff so that they can be helpful try to figure out how to bring a fast result in terms of managing informations about different functions(global,local,human,needs...SANDU-like (structuralism theory, urban planning theory etc. - just so people know what you&#039;re talking about) things-u know what i mean</description>
		<content:encoded><![CDATA[<p>handling poverty from my point of view as a designer is the challenge to shape the world  around me/and my friends so that everyone can benefit of the result in a very short time. to use it and to take advantage of it. always to find an efficient,cheep and useful solution is sometimes a more bigger challenge than to think of a stylish and good looking product.<br />
about computational and programming stuff so that they can be helpful try to figure out how to bring a fast result in terms of managing informations about different functions(global,local,human,needs&#8230;SANDU-like (structuralism theory, urban planning theory etc. &#8211; just so people know what you&#8217;re talking about) things-u know what i mean</p>
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		<title>Comment on Poor by Didi</title>
		<link>http://improved.ro/blog/2010/02/poor/comment-page-1/#comment-392</link>
		<dc:creator>Didi</dc:creator>
		<pubDate>Tue, 09 Feb 2010 12:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=584#comment-392</guid>
		<description>Thanks Chris! it&#039;s a challenge indeed. Don&#039;t really know if I have the right set of skills to handle it, but it&#039;s definitively something to be taken into account. 

I mean, when did architecture start to bother about people with no money? ok this was really evil...</description>
		<content:encoded><![CDATA[<p>Thanks Chris! it&#8217;s a challenge indeed. Don&#8217;t really know if I have the right set of skills to handle it, but it&#8217;s definitively something to be taken into account. </p>
<p>I mean, when did architecture start to bother about people with no money? ok this was really evil&#8230;</p>
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		<title>Comment on Poor by Didi</title>
		<link>http://improved.ro/blog/2010/02/poor/comment-page-1/#comment-391</link>
		<dc:creator>Didi</dc:creator>
		<pubDate>Tue, 09 Feb 2010 12:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=584#comment-391</guid>
		<description>Hello, 
thanks for your insightful comment. Unfortunately, i have to agree completely with what you say... In a way current computational trends are quite successful in alienating architecture even more from, let&#039;s say, &quot;lower&quot; classes or even from the job itself. This one aspect &lt;a href=&quot;http://www.barlieb.com/&quot; rel=&quot;nofollow&quot;&gt;christ barlieb&lt;/a&gt; (see below!) also agrees with strongly, if i&#039;m not mistaken...

Who knows what the future holds... For now, solutions to these problems rely mostly on social politics than architecture (which, in a way, has a secondary, subservient role and the minimum best it can do is not to cause more trouble through inadequate solutions).</description>
		<content:encoded><![CDATA[<p>Hello,<br />
thanks for your insightful comment. Unfortunately, i have to agree completely with what you say&#8230; In a way current computational trends are quite successful in alienating architecture even more from, let&#8217;s say, &#8220;lower&#8221; classes or even from the job itself. This one aspect <a href="http://www.barlieb.com/" rel="nofollow">christ barlieb</a> (see below!) also agrees with strongly, if i&#8217;m not mistaken&#8230;</p>
<p>Who knows what the future holds&#8230; For now, solutions to these problems rely mostly on social politics than architecture (which, in a way, has a secondary, subservient role and the minimum best it can do is not to cause more trouble through inadequate solutions).</p>
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		<title>Comment on Poor by christophe barlieb</title>
		<link>http://improved.ro/blog/2010/02/poor/comment-page-1/#comment-389</link>
		<dc:creator>christophe barlieb</dc:creator>
		<pubDate>Mon, 08 Feb 2010 16:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=584#comment-389</guid>
		<description>hey d its good to see you in touch. its a lovely challenge and one in your own backyard so to speak, go for it!</description>
		<content:encoded><![CDATA[<p>hey d its good to see you in touch. its a lovely challenge and one in your own backyard so to speak, go for it!</p>
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		<title>Comment on Poor by Evert Amador</title>
		<link>http://improved.ro/blog/2010/02/poor/comment-page-1/#comment-387</link>
		<dc:creator>Evert Amador</dc:creator>
		<pubDate>Mon, 08 Feb 2010 10:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=584#comment-387</guid>
		<description>Hi There!

Perhaps scripting would be very relevant to this people if somehow we architects-designers-developers-politicians make good use of computing to avoid repeating all over and over.

Unfortunately current trends in architecture and urban planning ( at least the ones we see published in glossy paper) only address the problems of personal egos, financial nonsense,  geometrical challenges and so on and so fort.

And one day the switch will go off, no more computing so we will start &quot;coding&quot; in different ways, perhaps then, scripting will be more relevant to all the people in the world who live similarly. . .</description>
		<content:encoded><![CDATA[<p>Hi There!</p>
<p>Perhaps scripting would be very relevant to this people if somehow we architects-designers-developers-politicians make good use of computing to avoid repeating all over and over.</p>
<p>Unfortunately current trends in architecture and urban planning ( at least the ones we see published in glossy paper) only address the problems of personal egos, financial nonsense,  geometrical challenges and so on and so fort.</p>
<p>And one day the switch will go off, no more computing so we will start &#8220;coding&#8221; in different ways, perhaps then, scripting will be more relevant to all the people in the world who live similarly. . .</p>
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		<title>Comment on 4*HTL Plevnei by Didi</title>
		<link>http://improved.ro/blog/2010/01/4htl-plevnei/comment-page-1/#comment-361</link>
		<dc:creator>Didi</dc:creator>
		<pubDate>Wed, 27 Jan 2010 15:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=562#comment-361</guid>
		<description>dadadada!</description>
		<content:encoded><![CDATA[<p>dadadada!</p>
]]></content:encoded>
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		<title>Comment on Urban Developement Proposal by drr</title>
		<link>http://improved.ro/blog/2010/01/urban-developement-proposal/comment-page-1/#comment-360</link>
		<dc:creator>drr</dc:creator>
		<pubDate>Tue, 26 Jan 2010 16:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=531#comment-360</guid>
		<description>&lt;del datetime=&quot;2010-01-26T18:35:59+00:00&quot;&gt;TE IUBESC.VREAU O CASA SI UN COPIL DE LA TINE&lt;/del&gt; raresh, please do behave...</description>
		<content:encoded><![CDATA[<p><del datetime="2010-01-26T18:35:59+00:00">TE IUBESC.VREAU O CASA SI UN COPIL DE LA TINE</del> raresh, please do behave&#8230;</p>
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		<title>Comment on 4*HTL Plevnei by drr</title>
		<link>http://improved.ro/blog/2010/01/4htl-plevnei/comment-page-1/#comment-359</link>
		<dc:creator>drr</dc:creator>
		<pubDate>Tue, 26 Jan 2010 03:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=562#comment-359</guid>
		<description>bravooo</description>
		<content:encoded><![CDATA[<p>bravooo</p>
]]></content:encoded>
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		<title>Comment on 4*HTL Plevnei by 4*HTL Plevnei &#171; un didi</title>
		<link>http://improved.ro/blog/2010/01/4htl-plevnei/comment-page-1/#comment-357</link>
		<dc:creator>4*HTL Plevnei &#171; un didi</dc:creator>
		<pubDate>Sun, 24 Jan 2010 10:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=562#comment-357</guid>
		<description>[...] out. More info on the project here.     &#171; Urban [...]</description>
		<content:encoded><![CDATA[<p>[...] out. More info on the project here.     &laquo; Urban [...]</p>
]]></content:encoded>
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		<title>Comment on Forest by @improved &#187; Blog Archive &#187; 4*HTL Plevnei - also known as un_didi</title>
		<link>http://improved.ro/blog/2009/12/forest/comment-page-1/#comment-356</link>
		<dc:creator>@improved &#187; Blog Archive &#187; 4*HTL Plevnei - also known as un_didi</dc:creator>
		<pubDate>Sun, 24 Jan 2010 10:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://improved.ro/blog/?p=525#comment-356</guid>
		<description>[...] nice is that there are a lot of embedded parametrics inside: the canopy structural system, terrain modding (site), shape cracking of the canopy. Sometime ago there even was a def for [...]</description>
		<content:encoded><![CDATA[<p>[...] nice is that there are a lot of embedded parametrics inside: the canopy structural system, terrain modding (site), shape cracking of the canopy. Sometime ago there even was a def for [...]</p>
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