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Posts Tagged ‘code’

Qhull+GH=love.

Qhull+GH=love.

How about 60 points for real-time 3d voronoi manipulation in grasshopper? Here’s a screenshot: This isn’t a scam. Stay tuned for more free voronoi PrOn (and other qhull-enabled goodies.)


Grasshopper Voronoi diagram (update)

Grasshopper Voronoi diagram (update)

For those who really like to play with voronoi regions and stuff, here’s the final grasshopper definition file (right click, save target as – else you’ll get a ~250kb of useless xml in your browser window). The vcell component outputs now individual cells as closed polylines and closed nurbs curves. This is useful if you [...]


SPRscrpts is out now

SPRscrpts for Rhino is out now. Grab it while it’s fresh (and buggy). Sorry for the huge delay.