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	<title>@improved &#187; processing.org</title>
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	<link>http://improved.ro/blog</link>
	<description>[a,e]</description>
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		<title>Swarm Behaviours Workshop Material</title>
		<link>http://improved.ro/blog/2011/10/swarm-behaviours-workshop-material/</link>
		<comments>http://improved.ro/blog/2011/10/swarm-behaviours-workshop-material/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 18:42:15 +0000</pubDate>
		<dc:creator>Dimitrie Andrei Stefanescu</dc:creator>
				<category><![CDATA[processing.org]]></category>
		<category><![CDATA[workshops]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[dimitrie]]></category>
		<category><![CDATA[dimitrie stefanescu]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[stefanescu]]></category>
		<category><![CDATA[swarm]]></category>
		<category><![CDATA[swarm intelligence]]></category>

		<guid isPermaLink="false">http://improved.ro/blog/?p=1169</guid>
		<description><![CDATA[Recently I&#8217;ve tutored a Processing workshop for the Hyperbody department at the TU Delft. I&#8217;ve decided to share the sketches with the open world &#8211; who knows, maybe someone will find them useful. There&#8217;s quite a few variations included &#8211; clustering, attractors, collision avoidance, etc. Read below for the download link and some screens of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-1170" title="110906-poster-dimitrie-web" src="http://improved.ro/wp/wp-content/uploads/improved//2011/10/110906-poster-dimitrie-web-590x380.jpg" alt="" width="590" height="380" /></p>
<p>Recently I&#8217;ve tutored a <a href="http://processing.org">Processing </a>workshop for the<a href="http://www.hyperbody.nl"> Hyperbody</a> department at the <a href="http://bk.tudelft.nl">TU Delft</a>. I&#8217;ve decided to share the sketches with the open world &#8211; who knows, maybe someone will find them useful. There&#8217;s quite a few variations included &#8211; clustering, attractors, collision avoidance, etc. Read below for the download link and some screens of some of the sketches.</p>
<p><span id="more-1169"></span></p>
<p>2d and 3d clustering:</p>
<p><img class="aligncenter size-medium wp-image-1173" title="s2" src="http://improved.ro/wp/wp-content/uploads/improved//2011/10/s2-590x483.jpg" alt="" width="590" height="483" /><img class="aligncenter size-medium wp-image-1174" title="s1" src="http://improved.ro/wp/wp-content/uploads/improved//2011/10/s1-590x472.jpg" alt="" width="590" height="472" /></p>
<p>Swarms interacting:</p>
<p><img class="aligncenter size-medium wp-image-1175" title="s4" src="http://improved.ro/wp/wp-content/uploads/improved//2011/10/s4-590x470.jpg" alt="" width="590" height="470" /></p>
<p>Attractors and structures:</p>
<p><img class="aligncenter size-medium wp-image-1176" title="s5" src="http://improved.ro/wp/wp-content/uploads/improved//2011/10/s5-590x475.jpg" alt="" width="590" height="475" /></p>
<p>Collision avoidance:</p>
<p><img class="aligncenter size-medium wp-image-1178" title="s6" src="http://improved.ro/wp/wp-content/uploads/improved//2011/10/s61-590x465.jpg" alt="" width="590" height="465" /></p>
<p>Here&#8217;s a <a href="http://improved.ro/wp/wp-content/uploads/improved//2011/10/1109-material.zip">.zip file</a> containing everything &#8211; including some Grasshopper sketches which allow for some basic interchange between Rhino and Processing via standard text files.</p>
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		<title>[research] wetgrid 2!</title>
		<link>http://improved.ro/blog/2010/10/research-wetgrid-2/</link>
		<comments>http://improved.ro/blog/2010/10/research-wetgrid-2/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 22:39:56 +0000</pubDate>
		<dc:creator>Dimitrie Andrei Stefanescu</dc:creator>
				<category><![CDATA[featured]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[computational]]></category>
		<category><![CDATA[dimitrie]]></category>
		<category><![CDATA[dimitrie stefanescu]]></category>
		<category><![CDATA[grasshopper]]></category>
		<category><![CDATA[network relaxation]]></category>
		<category><![CDATA[normalizing]]></category>
		<category><![CDATA[self normalizing]]></category>
		<category><![CDATA[stefanescu]]></category>
		<category><![CDATA[urbanism]]></category>
		<category><![CDATA[wetgrid]]></category>

		<guid isPermaLink="false">http://improved.ro/blog/?p=860</guid>
		<description><![CDATA[Revisiting the wetgrid grasshopper experiment, only this time in processing, done with real physics and tons more particles and detail. Here&#8217;s the Processing sketch (to make it work you&#8217;ll need peasycam and traerphysics) for your fair use. The grasshopper sketch to export the lines for processing is here. DO NOT FORGET to double click the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://improved.ro/wp/wp-content/uploads/improved//2010/10/1.jpg"><img class="alignnone size-medium wp-image-861" title="wetgrid" src="http://improved.ro/wp/wp-content/uploads/improved//2010/10/1-590x360.jpg" alt="" width="590" height="360" /></a><br />
<span id="more-860"></span><br />
Revisiting the <a href="http://improved.ro/blog/2010/08/wetgrid/">wetgrid</a> grasshopper experiment, only this time in <a href="http://processing.org" target="_blank">processing</a>, done with real physics and tons more particles and detail. <a href="http://www.improved.ro/Grasshopper/wetgrid.zip">Here&#8217;s </a>the Processing sketch (to make it work you&#8217;ll need <a href="http://mrfeinberg.com/peasycam/">peasycam</a> and <a href="http://www.cs.princeton.edu/~traer/physics/">traerphysics</a>) for your fair use. The grasshopper sketch to export the lines for processing is <a href="http://www.improved.ro/Grasshopper/exportLinesGhToP55Wetgrid.ghx">here</a>. <span style="color: #ff0000;">DO NOT FORGET</span> to double click the scripting component and adjust the paths accordingly, and do the same in the processing sketch.</p>
<p>Here&#8217;s a movie of the thing in action (realtime):<br />

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<p>Importing geometry (lines) from Rhino+GH into Processing, then switching back. Springs are rendered via a nifty hack, ie inverse proportional to the tension inside them. This corresponds to the most cluttered areas where particles get together more. The attraction force is good &#8216;ol newton&#8217;s law.</p>
<p>Of course, you can use it in 2d as well for any number of geometrical network relaxation uses you may find it useful for (street networks, for one, infrastructure at a more abstract scale, city planning, fancy urbanism projects, the like).</p>
<p><a href="http://improved.ro/wp/wp-content/uploads/improved//2010/10/4.jpg"><img class="alignnone size-medium wp-image-868" title="4" src="http://improved.ro/wp/wp-content/uploads/improved//2010/10/4-590x510.jpg" alt="" width="590" height="510" /></a></p>
<p><a href="http://improved.ro/wp/wp-content/uploads/improved//2010/10/5.jpg"><img class="alignnone size-medium wp-image-869" title="5" src="http://improved.ro/wp/wp-content/uploads/improved//2010/10/5-590x440.jpg" alt="" width="590" height="440" /></a></p>
<p>For the more architecturally inclined, here&#8217;s what happens when gravity enters the mix:</p>

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<p>Nice, isn&#8217;t it? A nifty form-finding algorithm for a fancy support system of, well, any surface you please (I used a rectangle in example, a bit dull, but aren&#8217;t you fed up of double curvatures?). Here&#8217;s some screen grabs:</p>
<p><a href="http://improved.ro/wp/wp-content/uploads/improved//2010/10/6.jpg"><img class="size-thumbnail wp-image-872 alignleft" title="6" src="http://improved.ro/wp/wp-content/uploads/improved//2010/10/6-150x150.jpg" alt="" width="150" height="150" /></a> <img class="size-thumbnail wp-image-874 alignright" style="margin-left: 5px; margin-right: 5px;" title="8" src="http://improved.ro/wp/wp-content/uploads/improved//2010/10/8-150x150.jpg" alt="" width="150" height="150" /><a href="http://improved.ro/wp/wp-content/uploads/improved//2010/10/7.jpg"><img class="size-thumbnail wp-image-873 aligncenter" title="7" src="http://improved.ro/wp/wp-content/uploads/improved//2010/10/7-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>The structures presented here are self-normalizing, ie they reach an equilibrium at some point in the system. However, this is achieved via a delicate balance of quite a few parameters in the processing sketch: path resolution, spring strength and damping, world physics damping &amp; min distance for the attraction force. I strongly recommend taking a look at traer&#8217;s physics lib <a href="http://www.cs.princeton.edu/~traer/physics/">documentation</a> before starting to juggle the values (and to know where to look to juggle the values).</p>
<p>Enjoy &amp; share alike!</p>
]]></content:encoded>
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		<item>
		<title>Grasshopper and Processing talking via OSC</title>
		<link>http://improved.ro/blog/2009/06/grasshopper-and-processing-talking-via-osc/</link>
		<comments>http://improved.ro/blog/2009/06/grasshopper-and-processing-talking-via-osc/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 08:27:02 +0000</pubDate>
		<dc:creator>Dimitrie Andrei Stefanescu</dc:creator>
				<category><![CDATA[grasshopper]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[rhino]]></category>
		<category><![CDATA[udp]]></category>

		<guid isPermaLink="false">http://dimitrie.wordpress.com/2009/06/15/423/</guid>
		<description><![CDATA[/sneak preview. Definition file (.ghx). Referenced assembly (.dll). Please note that the referenced assembly is based entirely on code from luvtechno.net.]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/VkNBZSpViP8" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/VkNBZSpViP8"></embed></object><br />
/sneak preview.</p>
<p><a href="http://improved.ro/Grasshopper/ghOSC.ghx">Definition file (.ghx)</a>.</p>
<p><a href="http://improved.ro/Grasshopper/OSCGH_lite2.dll">Referenced assembly (.dll)</a>.</p>
<p>Please note that the referenced assembly is based entirely on code from <a href="http://luvtechno.net/d/1980/02/open_sound_control_for_net_2.html">luvtechno.net</a>.</p>
]]></content:encoded>
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		<title>Constanta &#8211; design proposal for the waterfront of the leisure port</title>
		<link>http://improved.ro/blog/2008/03/constanta/</link>
		<comments>http://improved.ro/blog/2008/03/constanta/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 11:19:20 +0000</pubDate>
		<dc:creator>Dimitrie Andrei Stefanescu</dc:creator>
				<category><![CDATA[architecture]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[circle packing]]></category>
		<category><![CDATA[circulation study]]></category>
		<category><![CDATA[computational architecture]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[rhinoscript]]></category>

		<guid isPermaLink="false">http://dimitrie.wordpress.com/?p=113</guid>
		<description><![CDATA[We started out on this by analyzing the area and its surroundings from the point of view of circulation (more on how we did this). How would people move around? The conclusions from this study where integrated later on in the project. Next we took on the task of (re)creating the landscape &#8211; modify the [...]]]></description>
			<content:encoded><![CDATA[<p><a title="prezentare_1250.jpg" href="http://dimitrie.files.wordpress.com/2008/03/prezentare_1250.jpg"><img src="http://dimitrie.files.wordpress.com/2008/03/prezentare_1250.thumbnail.jpg" alt="prezentare_1250.jpg" /></a> <a title="mobilier-copy.jpg" href="http://dimitrie.files.wordpress.com/2008/03/mobilier-copy.jpg"><img src="http://dimitrie.files.wordpress.com/2008/03/mobilier-copy.thumbnail.jpg" alt="mobilier-copy.jpg" /></a> <a title="plansafinala3_1200.jpg" href="http://dimitrie.files.wordpress.com/2008/03/plansafinala3_1200.jpg"> <img src="http://dimitrie.files.wordpress.com/2008/03/plansafinala3_1200.thumbnail.jpg" alt="plansafinala3_1200.jpg" /></a> <a title="plandesfasurate_1200.jpg" href="http://dimitrie.files.wordpress.com/2008/03/plandesfasurate_1200.jpg"><img src="http://dimitrie.files.wordpress.com/2008/03/plandesfasurate_1200.thumbnail.jpg" alt="plandesfasurate_1200.jpg" /> </a></p>
<p>We started out on this by analyzing the <a href="http://kmap.org/o4dgv">area and its surroundings</a> from the point of view of circulation (<a href="http://dimitrie.wordpress.com/circulation-study/">more on how we did this</a>). How would people move around? The conclusions from this study where integrated later on in the project.</p>
<p><a title="vederi_1200.jpg" href="http://dimitrie.files.wordpress.com/2008/03/vederi_1200.jpg"><img src="http://dimitrie.files.wordpress.com/2008/03/vederi_1200.jpg" alt="vederi_1200.jpg" width="465" height="328" /></a></p>
<p>Next we took on the task of (re)creating the landscape &#8211; modify the terrain in a functional yet unobtrusive way. Formal concepts revolved around <a href="http://nestlaboratory.com/images/contentimages/50.gif">radiolaria</a>, <a href="http://upload.wikimedia.org/wikipedia/commons/f/f4/Foam_-_big.jpg">foam</a>, water, waves etc. Luckily we had a working circle packing applet in <a href="http://processing.org">processing</a> ready (which was used for <a href="http://dimitrie.wordpress.com/2007/10/08/circle-packing-a-book-cover/">this</a>). From here on, it was quite straightforward: expand the circles to smooth spherical caps and smartly transform them into urban furniture.</p>
<p>The interstitial space that remained between the&#8221;bubbles&#8221; is packed with wood alongside the routes we discovered to be ideal using the circulation study. The rest is  English lawn <img src='http://improved.ro/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  pure green smartly-cut grass.</p>
<p>This project is a collaboration between Veronica and me.</p>
<p><strong><span style="text-decoration:underline;"><span style="color:#000000;">Tools we used include:</span></span></strong><br />
<a href="http://processing.org">Processing</a> was VERY important early on in the design process &#8211; we used it for the <a href="http://dimitrie.wordpress.com/circulation-study/">circulation study</a> as well as for the early circle packing experiments (size, density, spread etc).</p>
<p><a href="http://rhino3d.com">Rhino</a> and <a href="http://en.wiki.mcneel.com/default.aspx/McNeel/RhinoScript.html">RhinoScript</a>: RhinoScript is great &#8211; we used it extensively (create spherical caps based on the generating circle&#8217;s radius, expand circles, contract circles, import circles which the processing applet generated, etc.). <a href="http://rhino3d.com">Rhino</a> was used for everything else &#8211; 3D modelling and, of course, making valid STL files for the <a href="http://mazarom.ro">3D printer</a> and also exporting the right things for the laser printer.</p>
<p><a title="macheta1.jpg" href="http://dimitrie.files.wordpress.com/2008/04/macheta1.jpg"><img src="http://dimitrie.files.wordpress.com/2008/04/macheta1.thumbnail.jpg" alt="macheta1.jpg" /></a><a title="macheta4.jpg" href="http://dimitrie.files.wordpress.com/2008/04/macheta4.jpg"><img src="http://dimitrie.files.wordpress.com/2008/04/macheta4.thumbnail.jpg" alt="macheta4.jpg" width="186" height="128" /></a><a title="macheta2.jpg" href="http://dimitrie.files.wordpress.com/2008/04/macheta2.jpg"><img src="http://dimitrie.files.wordpress.com/2008/04/macheta2.thumbnail.jpg" alt="macheta2.jpg" width="229" height="129" /></a></p>
<p>Laser cutting was done <a href="http://machetelaser.ro">here</a> (as always).</p>
<p>3D wax models were kindly made for us by <a href="http://www.mazarom.ro">mazarom</a> (at the moment the only 3D printing service in Bucharest). If you need a complicated model, don&#8217;t hesitate to contact <a href="http://www.mazarom.ro">them</a>!</p>
<p>Plotting the final presentation was done at studio spot. They don&#8217;t have a <a href="http://duostudio.ro/" target="_blank">webiste</a>&#8230;</p>
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		<title>Urban circulation study&#8230;</title>
		<link>http://improved.ro/blog/2008/03/urban-circulation-study/</link>
		<comments>http://improved.ro/blog/2008/03/urban-circulation-study/#comments</comments>
		<pubDate>Sat, 01 Mar 2008 17:12:22 +0000</pubDate>
		<dc:creator>Dimitrie Andrei Stefanescu</dc:creator>
				<category><![CDATA[architecture]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[circulation study]]></category>
		<category><![CDATA[intelligence]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[swarm]]></category>
		<category><![CDATA[urban study]]></category>
		<category><![CDATA[urbanism]]></category>

		<guid isPermaLink="false">http://dimitrie.wordpress.com/?p=102</guid>
		<description><![CDATA[ or swarm intelligence? Using processing to make a circulation study in a public area. It&#8217;s for the current school project. More details later. I&#8217;ve used Shiffman&#8216;s boids sketch as a start, and gradually started building up with some attractors, Point Obstacles (which are attractors with negative pull basically), and Linear Obstacles (which were a little [...]]]></description>
			<content:encoded><![CDATA[<p> or <a href="http://en.wikipedia.org/wiki/Swarm_intelligence">swarm intelligence</a>?</p>
<p>Using <a href="http://processing.org" target="_blank">processing</a> to make a circulation study in a public area. It&#8217;s for the current <a href="http://iaim.ro" target="_blank">school</a> project. More details later.</p>
<p><a href="http://dimitrie.files.wordpress.com/2008/03/plansa1-copy.jpg" title="plansa1-copy.jpg"><img src="http://dimitrie.files.wordpress.com/2008/03/plansa1-copy.jpg" alt="plansa1-copy.jpg" /></a></p>
<p>I&#8217;ve used <a href="http://shiffman.net" target="_blank">Shiffman</a>&#8216;s boids sketch as a start, and gradually started building up with some attractors, Point Obstacles (which are attractors with negative pull basically), and Linear Obstacles (which were a little bit tricky, but <a href="http://local.wasp.uwa.edu.au/~pbourke/geometry/pointline/" target="_blank">this</a> helped out a lot). Also very inspirational were <a href="http://kokkugia.com">kokkugia</a>&#8216;s experiments.</p>
<p>When it&#8217;s nice and propper, I will  add some details and upload the code/sketch.</p>
]]></content:encoded>
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